/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Kormok
 SD%Complete: 100
 SDComment:
 SDCategory: Scholomance
 EndScriptData */

#include "ScriptPCH.h"

#define SPELL_SHADOWBOLTVOLLEY      20741
#define SPELL_BONESHIELD            27688

class boss_kormok: public CreatureScript {
public:
	boss_kormok() :
			CreatureScript("boss_kormok") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_kormokAI(pCreature);
	}

	struct boss_kormokAI: public ScriptedAI {
		boss_kormokAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 ShadowVolley_Timer;
		uint32 BoneShield_Timer;
		uint32 Minion_Timer;
		uint32 Mage_Timer;
		bool Mages;

		void Reset() {
			ShadowVolley_Timer = 10000;
			BoneShield_Timer = 2000;
			Minion_Timer = 15000;
			Mage_Timer = 0;
			Mages = false;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void SummonMinions(Unit* victim) {
			if (Creature *SummonedMinion = DoSpawnCreature(16119, float(irand(-7, 7)), float(irand(-7, 7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
				SummonedMinion->AI()->AttackStart(victim);
		}

		void SummonMages(Unit* victim) {
			if (Creature *SummonedMage = DoSpawnCreature(16120, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
				SummonedMage->AI()->AttackStart(victim);
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			//ShadowVolley_Timer
			if (ShadowVolley_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_SHADOWBOLTVOLLEY);
				ShadowVolley_Timer = 15000;
			} else
				ShadowVolley_Timer -= diff;

			//BoneShield_Timer
			if (BoneShield_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_BONESHIELD);
				BoneShield_Timer = 45000;
			} else
				BoneShield_Timer -= diff;

			//Minion_Timer
			if (Minion_Timer <= diff) {
				//Cast
				SummonMinions(me->getVictim());
				SummonMinions(me->getVictim());
				SummonMinions(me->getVictim());
				SummonMinions(me->getVictim());

				Minion_Timer = 12000;
			} else
				Minion_Timer -= diff;

			//Summon 2 Bone Mages
			if (!Mages && HealthBelowPct(26)) {
				//Cast
				SummonMages(me->getVictim());
				SummonMages(me->getVictim());
				Mages = true;
			}

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_kormok() {
	new boss_kormok();
}
